Power Play

Author: Asi Burak
Publisher: Macmillan
ISBN: 1250089336
Size: 29.10 MB
Format: PDF, Kindle
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Part 1. Not playing around anymore -- Part 2. From Jeddah to Nairobi -- Part 3. From the lab to the screen -- Part 4. The tools of a new generation.

Power Play

Author: Asi Burak
Publisher: St. Martin's Press
ISBN: 1250089344
Size: 51.34 MB
Format: PDF, Docs
View: 6795
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But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world.

Power Up

Author: Chris Kohler
Publisher: Courier Dover Publications
ISBN: 0486816427
Size: 29.87 MB
Format: PDF, Mobi
View: 831
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Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.

Reality Is Broken

Author: Jane McGonigal
Publisher: Vintage Books
ISBN: 9780099540281
Size: 15.74 MB
Format: PDF, ePub, Mobi
View: 3590
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More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. The future will belong to those who can understand, design and play games.

Persuasive Games

Author: Ian Bogost
Publisher: MIT Press
ISBN: 0262261944
Size: 62.34 MB
Format: PDF, ePub
View: 2237
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In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players.


Author: Matthew Bishop
Publisher: A&C Black
ISBN: 1408121581
Size: 37.10 MB
Format: PDF, ePub
View: 7097
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Wealthy, powerful and motivated donors are increasingly creating new solutions to social problems. This new, updated edition also shows how we can all harness the power of social networks to make the world a better place.


Author: Jane McGonigal
Publisher: Penguin
ISBN: 0698185501
Size: 70.86 MB
Format: PDF, Docs
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In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain.

Knowledge Games

Author: Karen Schrier
Publisher: JHU Press
ISBN: 1421419203
Size: 69.33 MB
Format: PDF, ePub
View: 1036
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This accessible book also critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.

Extra Lives

Author: Tom Bissell
Publisher: Vintage
ISBN: 0307474313
Size: 62.27 MB
Format: PDF, ePub, Docs
View: 7339
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A personal assessment of the author's addiction to video games explores his favorites, their roles as modern forms of popular art, and their habit-forming appeal while considering how he has neglected his professional and social ...

Power Up

Author: Matthew Lane
ISBN: 9780691161518
Size: 40.49 MB
Format: PDF, ePub, Mobi
View: 7714
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' This book is your answer! Matthew Lane skillfully weaves a tale of how video games can be important tools for teaching mathematics and physics.