Power Play

Author: Asi Burak
Publisher: Macmillan
ISBN: 1250089336
Size: 17.24 MB
Format: PDF, ePub, Docs
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Part 1. Not playing around anymore -- Part 2. From Jeddah to Nairobi -- Part 3. From the lab to the screen -- Part 4. The tools of a new generation.

Power Play

Author: Asi Burak
Publisher: St. Martin's Press
ISBN: 1250089344
Size: 24.19 MB
Format: PDF, ePub
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But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world.

Power Up

Author: Chris Kohler
Publisher: Courier Dover Publications
ISBN: 0486816427
Size: 49.11 MB
Format: PDF, Kindle
View: 7179
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Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.

Grand Theft Childhood

Author: Lawrence Kutner
Publisher: Simon and Schuster
ISBN: 1416564691
Size: 19.45 MB
Format: PDF, Docs
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In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' ...

The Maker Revolution

Author: Mark R. Hatch
Publisher: John Wiley & Sons
ISBN: 1119418828
Size: 54.16 MB
Format: PDF, Mobi
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This book takes you inside the movement, and it helps you find your place in it. We are in the midst of a technological upheaval for which there are very few precedents in human history.

Moral Combat

Author: Patrick M. Markey
Publisher: BenBella Books, Inc.
ISBN: 1942952996
Size: 26.48 MB
Format: PDF, ePub, Mobi
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In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive.

Reality Is Broken

Author: Jane McGonigal
Publisher: Vintage Books
ISBN: 9780099540281
Size: 73.32 MB
Format: PDF, Mobi
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More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. The future will belong to those who can understand, design and play games.

Knowledge Games

Author: Karen Schrier
Publisher: JHU Press
ISBN: 1421419203
Size: 28.72 MB
Format: PDF, Docs
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This accessible book also critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.

Alternate Reality Games

Author: Charles Palmer
Publisher: CRC Press
ISBN: 1498722393
Size: 64.81 MB
Format: PDF, Docs
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Alternate Reality Games: Gamification for Performance leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying business challenges that can be addressed through ARGs.

Can Finance Save The World

Author: Bertrand Badré
Publisher: Berrett-Koehler Publishers
ISBN: 1523094222
Size: 34.28 MB
Format: PDF, Kindle
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"The world is changing, but innovative answers can be found in tradition. Badre offers comprehensive outlines as to how finance is the key to ensuring a sustainable future, ripe with growth, eradication of poverty and modernization"--