Play To Learn

Author: Sharon Boller
Publisher: Association for Talent Development
ISBN: 1562867725
Size: 42.36 MB
Format: PDF, ePub, Docs
View: 3336
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Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills.

The Gamification Of Learning And Instruction

Author: Karl M. Kapp
Publisher: John Wiley & Sons
ISBN: 1118096347
Size: 44.34 MB
Format: PDF, ePub
View: 797
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This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application.

Design Research On Learning And Thinking In Educational Settings

Author: David Yun Dai
Publisher: Routledge
ISBN: 1136956301
Size: 57.37 MB
Format: PDF, ePub, Mobi
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Introduction There has been a great deal of interest in video games and learning
in recent years (e.g., Gee, 2003; Prensky, 2006; Shaffer, Squire, Halverson, &
Gee, 2005; Shute, Rieber, & Van Eck, in press). ... claim that welldesigned games
are effective learning environments, we need to examine if and how people learn
in those environments, and we need to be clear about what we mean by “

Designing Online Information Literacy Games Students Want To Play

Author: Karen Markey
Publisher: Rowman & Littlefield
ISBN: 0810891433
Size: 37.30 MB
Format: PDF, ePub
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Even more recently, the development of online games for teaching students
information literacy skills and concepts has picked up. Taking a back seat to
information literacy game design and development is the evaluation of game
effectiveness—demonstrating that students learn information literacy concepts
and develop skills as a result of game play. Thus, this chapter includes research
findings from the published literature on educational games generally to
determine whether ...

Technologies For E Learning And Digital Entertainment

Author: Zhigeng Pan
Publisher: Springer Science & Business Media
ISBN: 3540697349
Size: 17.73 MB
Format: PDF, ePub, Docs
View: 3053
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The research and development of educational game in our country is still in a
primary stage, and effective models and ideas for educational game design are
of great lack. The educational game can not only be considered as a kind of ...
Under the guidance of such an educational idea, a vast number of educators and
parents commonly concern how to inspire learners' motivation and help them
truly learn from playing. In the modern society, with the popularity of network
games and ...

Games In Libraries

Author: Breanne A. Kirsch
Publisher: McFarland
ISBN: 0786474912
Size: 10.70 MB
Format: PDF
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Sports and so much else can also fall into the broad category of games. If we
broaden it further, it can include things like gamification or using game-like
elements for other purposes. Since so many different things can be aptly
described as games, how can librarians play a role in this discussion and what
types of games should we focus on? As an academic librarian, I am particularly
interested in game-based learning and how my students can learn information
literacy skills through ...

Design And Implementation Of Educational Games Theoretical And Practical Perspectives

Author: Zemliansky, Pavel
Publisher: IGI Global
ISBN: 1615207821
Size: 78.98 MB
Format: PDF, ePub, Mobi
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Often I suggested other more productive things he could do with his allowance,
and he would counter by talking about the value of playing video games -- a point
I never grasp. One day when I took him to the mall to play video games I went
inside and watched. I had expected to find one boy playing one game mindlessly
while exhausting his supply of quarters. What I found, however, was quite
different. While one boy was manipulating the controls of the game there were
several other ...

The Gamification Of Learning And Instruction Fieldbook

Author: Karl M. Kapp
Publisher: John Wiley & Sons
ISBN: 1118677242
Size: 26.25 MB
Format: PDF, Mobi
View: 2648
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Are the design and development elements framed within the proper expectations
? 7. Is a high level of interactivity one of the goals of the ILE? 8. Can the design
overcome disengagement? Does it provide an opportunity for engagement?
Does the game play include an opportunity for after-action review of the learning
? 10. Are you trying to change learner behavior? What kind of behavior are you
trying to change? Do you need to provide authentic practice to the learners? be
effective, ...

Computer Games For Learning

Author: Richard E. Mayer
Publisher: MIT Press
ISBN: 0262027577
Size: 72.67 MB
Format: PDF
View: 6187
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This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games.